Beyond The Shore
Red Sadness Officers
Captain Herrera’s vicious temper and strict discipline ensures a regular turnover of fresh faces among his crew, and his officers are no exception. While the PCs should be able to befriend some members of the crew, the majority of the ship’s officers are too important and distant for the PCs to influence.
Captain of the Red Sadness. He keeps very aloof from the crew and is almost never seen on deck.
Mr. Plugg is the Red Sadness’s bullying and sadistic first mate. He is Captain Herrera’s second-in-command, and his word is law on deck. He has taken an immediate dislike to the PCs (due to their heroics during the raid on Moonplum). Plugg is terrified of Captain Herrera, however, and has more things on his mind. He’s suspicious of everyone on the crew, but does not sully his hands with fighting them unless they attack him, in which case he fights with relish, calling on his allies for aid in dealing with “mutineers.” Despite his deep dislike of the new recruits due to the beating he received during the raid on Moonplum, Mr. Plugg has a growing respect for Thaduk’s diligence and an odd inkling in the back of his mind that Caddis might be good captain material…
Master Scourge is the Red Sadness’s boatswain and master-at-arms, and Mr. Plugg’s right-hand man. As boatswain, he is in charge of all activities and sailors on deck, and as master-at-arms, he is responsible for discipline. Master Scourge is a sneering man with a braided beard and a mouth full of gold teeth. His body is tall and thin, and even his long coat and heavy boots fail to give any impression of strength or bulk. A sadistic coward, Scourge uses his association with Plugg as protection and in return has no morals when it comes to the tasks his master sets. He is bold and violent when the odds are stacked in his favor, happily kicking a dying dog in the street if asked to do so. But should that dog get up and bite, he quickly flees.
Like most bullies, Scourge is attracted to his own. He quickly recognized Thaduk’s talent for frightening the other sailors and handing out beatings, and promoted the young orc to Bosun’s Mate. The beatings shall continue until morale improves!
Ambrose “Fishguts” Kroop
Ambrose Kroop is the ship’s cook, nicknamed “Fishguts” by the crew, though whether this refers to the contents of his soups or the stains on his apron is unclear. His job is to bring the ship’s biscuit on deck at dawn for the crew, and prepare and serve the evening meal. Kroop is a drunkard, but not constantly inebriated. His unpredictability makes him a frustrating but ultimately useful friend. Like his friend Cut-Throat Grok, Kroop is from the school of hard knocks, but where Grok has become tough, Kroop has capitulated in the face of endless discipline and violence.
Kroop is drunk, but not insensibly so. He describes the job of the cook’s mate, which basically entails helping him prepare meals, and actually acquiring food for meals by fishing on a fairly regular basis. Kroop is, at heart, a friendly salt. In general, Kroop likes to cook and drink rum. He is usually insensibly drunk in his quarters during the evening, rarely venturing onto deck after serving the evening meal. Kroop is happy to lend his mate any equipment from the galley, though stealing it without his permission is easy enough.
Cut-Throat Grok is the Red Sadness’s quartermaster, a no-nonsense character with a huge scar across her neck. Growing up among pirates is tough for anyone unusual, and Grok got her scar fighting a gang of cutthroats in the alleys of Port Montague who robbed her and left her for dead when she was only 11 years old. Grok is a reedy half-orc who favors dark clothing. She carries a notched bastard sword and an array of throwing axes hangs from her belt. Grok frequently grins toothily, and uses appalling curse words, particularly when drunk. Grok is renowned for being tough, and she doesn’t suffer fools, but she is a close friend of Ambrose Kroop, whom she sees as someone who’s had even worse luck than she’s had.
Grok is usually found in the quartermaster’s store during the day. In the evenings, she locks the store and carouses on deck, drinking and gambling with the other pirates before returning to her cabin to sleep it off. Grok loves unusual drink and fine songs.
Master gunner. Riaris is a seasoned sailor, veteran of many battles, and a true master of her craft. She is in charge not only of the ship’s cannons and other siege weaponry, but also of the armory. She is meticulous about her job, keeping all the weapons under lock and key at all times, but quick to hand out artillery when its needed. Despite being briefly charmed by Caddis, she is smart enough to know what he did, and keeps a suspicious eye on the ‘manipulative little twerp’. Though, manipulative twerp or not, she can’t help but find him attractive…
Habbly Quarne, the “Stitchman”:
Ship’s surgeon and carpenter.
Gunner’s mate and bootlicker for Plugg and Scourge.
Boatswain’s mate and sycophant of Plugg and Scourge. Patch hales from the Imperial Colony of Quebec, where he worked as a lumberjack for many years before being press-ganged by Master Scourge aboard the Tortoise under the command of captain Philippe Bequel. Patch grew to like the life of a pirate, and when Scourge moved on to become bosun of the Red Sadness, Patch followed him as Bosun’s mate.
This twelve-year-old girl acts as Captain Herrera’s cabin girl. The captain will not suffer any of the crew to touch her, and rumors are that she is the captain’s get. She is on friendly terms with most of the officers whom she serves, but remains aloof from the general sailors.
Simpleton and “pet” of Mr. Plugg. He was defeated in an arm-wrestling match by Thaduk and subsequently humiliated by Caddis. You probably don’t want him to get free of the chain that normally keeps him bound in the middle hold.