Playbook: Village Hero

While you are still young, you have made quite the name for yourself in the village. The common folk look to you to solve their problems and protect them from dangers.

Prerequisites: None.
Starting Stats: You are sturdy and well-built. Your Strength and Constitution begin at 10, and all of your other ability scores begin at 8.
Initial Equipment: Peasant’s Outfit, a Brass Knife, a One-handed Martial Weapon (your choice), a Heavy Wooden Shield, free room and board in the village, and 4d6s.
Free Trait: Choose one Campaign Trait or Family Trait (consult DM for possible limitations on Campaign traits).

What was your childhood like?

1d12 What did your parents do in the village? What did you learn from them? Gain
1 You are an orphan. Things were hard for you. +2 Wis, +2 Con, +1 Int, Scrounger trait
2 Your father was an outcast, rightfully or not. +2 Int, +1 Dex, +1 Con, +1 Wis, Bandit trait
3 Your parents were fishermen and you grew up in the water. +2 Dex, +1 Str, +1 Wis, +1 Cha, River Fighter trait
4 Your family worked a small farm outside the village. +2 Con, +1 Str, +1 Wis, +1 Cha, Life of Toil trait
5 Your father was the local smith and taught you both hammer and bellows. +2 Str, +1 Dex, +1 Int, +1 Cha, Elaborate Trapper trait
6 You led the sheep out onto the frigid mountain like your father before you. +2 Con, +1 Dex, +1 Wis, +1 Str, Icy Mementos trait
7 Your parents ran the local inn. You grew up playing tricks on the many travellers. +2 Cha, +1 Int, +1 Dex, +1 Wis, Prankster trait
8 You worked the loom, cutting and twisting as the Fates. +2 Dex, +1 Int, +1 Wis, +1 Cha, Thrown Together Fashion trait
9 Your father or mother kept the old stories. Your head is filled with them. +2 Int, +2 Cha, +1 Wis, Superstitious Ward trait
10 Your father was a watchman, stern but fair with child and stranger alike. +2 Str, +1 Con, +1 Wis, +1 Cha, Militia trait
11 You went on journeys into the woods to gather herbs and berries. +2 Wis, +1 Dex, +1 Con, +1 Int, Survivalist trait
12 Your father was a local merchant. You learned to name your price and charm your customers. +2 Cha, +2 Dex, +1 Int, Merchant trait
1d8 How did you distinguish yourself as a child? Gain
1 Children often fight, but you never lost. +2 Str, +1 Wis, Bloody Minded trait
2 There wasn’t a game you couldn’t win. +2 Dex, +1 Int, Thrill Seeker trait
3 You were the toughest kid around. +2 Con, +1 Cha, Disease Resistant trait
4 No secret escaped you. +2 Int, +1 Dex, Skeptic trait
5 Your empathy made you a sought after confidant. +2 Wis, +1 Con, Influence trait
6 You never met someone who didn’t like you. +2 Cha, +1 Str, Peacemaker trait
7 You solved everyone else’s problems, and never mentioned your own. +1 Str, +1 Con, +1 Cha, Mercenary trait
8 Everyone has something to teach, and you learned a little from them all. +1 Dex, +1 Int, +1 Wis, Builder’s Apprentice trait
1d8 The other player characters were your best friends. Who else in the village befriended you while you were growing up? Gain
1 Laboring with the blacksmith took your mind off your troubles. +2 Str, +1 Cha, a Masterwork Tool (your choice).
2 The sailors and fishermen took a liking to you and you swapped stories with them. +2 Dex, +1 Wis, a Rowboat.
3 You went camping with the hunters. +2 Con, +1 Int, a Medium Tent and a Campsite Kit.
4 You often play games of chance with the old men in the village. +2 Int, +1 Dex, Superior Loaded Dice (DC 25).
5 You are about to marry into the Miller’s family. +2 Wis, +1 Str, a Nice Suit (or gown) and a Sanctified Ring (your intended wears the matching one).
6 You broke someone’s heart, or maybe they broke yours. +2 Cha, +1 Con, a silk handkerchief (functions as per the Bestow Token feat).
7 The old widow needed help around the house. +1 Str, +1 Con, +1 Int, her old Pony and a Pack Saddle.
8 The grizzled mercenary who settled in town taught you a thing or two. +1 Dex, +1 Con, +1 Wis, an old suit of Scale Mail.

You performed a great deed and became the hero of your village. What happened as your fame grew?

d6 How did you earn your name? Gain
1 A great bear attacked at the edge of the village, but you wrestled it to the ground. +3 Str, Final Embrace trait
2 You bested a foul and unnatural monster in the woods. +3 Con, Brave trait
3 You repelled an attack by nighttime raiders and tended to the wounded afterward. +3 Wis, Battlefield Surgeon trait
4 You saved a child from a pack of wolves. +3 Dex, Unnatural Presence trait
5 When a long drought came, you got the farmers through the worst of it. +3 Wis, Dowsing trait
6 You ran off a wicked Imperial officer who had plagued the village for years. +3 Cha, Totra Pride trait
d6 Where did you gain your skill at arms? Gain
1 You manned the shield wall in a time of war. +2 Con, Martial Training I feat (Iron Tortoise discipline).
2 The old war hero in town taught you everything he knew. +2 Str, Martial Training I feat (Scarlet Throne discipline).
3 You always organized and led the boar hunts. +2 Con, Martial Training I feat (Golden Lion discipline).
4 Chopping wood built your strength. +2 Str, Martial Training I feat (Primal Fury discipline).
5 You distinguished yourself in the village levy. +2 Dex, Martial Training I feat (Solar Wind discipline).
6 Bad luck taught you everything you know. +2 Int, Martial Training I feat (Broken Blade discipline).
d6 Every hero has a secret, so what’s yours? The player to your right shares your secret. Gain
1 You have found your one true love. The friend to your right knows who your love is and helped you gain your beloved’s affection. +2 Wis, You gain the True Love feat. The friend to your right gains the Bestow Token feat.
2 Despite the awe in which your fellow villagers hold you, you lost your nerve and ran one time. The friend to your right fled danger with you and tells no one. +2 Dex, You and the friend to your right both gain the Escape Route feat.
3 You were bested by the next village’s hero last summer. The friend to your right was there with you and took a beating from his buddies. +2 Con, You and the friend to your right both gain the Back to Back feat.
4 Once, some years ago, you killed someone you shouldn’t have. The friend to your right was almost as culpable as you. +2 Str, You and the friend to your right both gain the Deadly Teamwork feat.
5 You made a deal with a wandering sorcerer to gain protection from dark magics. The friend to your right convinced him to ensorcel you both. +2 Cha, You and the friend to your right both gain the Accursed feat.
6 You don’t feel that you deserve the adoration of your neighbors and consider yourself a hero by luck alone. The friend to your right shares your doubts. +2 Int, You and the friend to your right both gain the Paired Opportunist feat.
d6 What rewards have you received from your village for your heroic acts? Gain
1 They blessed you and built you a home. +2 Wis, A fine house in your home village.
2 You were given an ancestral trophy. +2 Int, Your starting shield is made of a single, large dragon scale (functions as a Masterwork Heavy Steel Shield and grants Fire Resistance 1).
3 The smith gave you a very well-crafted weapon. +2 Str, Your starting weapon is Masterwork.
4 Land is the greatest reward, so they gave you a field to plow. +2 Con, Some farmland and several Sheep.
5 The village gave you a rich wedding. +2 Cha, 3d6s, a Spouse1.
6 You bear the town’s colors. +2 Con, a suit of Parade Armor and a Handwoven Flag (functions as a Tribal Standard for your village).

1 If you have the True Love feat (from question 6 above), your spouse is also your True Love and you automatically gain the Completion Benefit for that feat.

Playbook: Village Hero

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