Playbook: Rebellious Slave

Slavery is common in the Empire, especially in the colonies, with free laborers captured and shipped from all over the world—prisoners of war, natives of colonized lands, and tribesmen from Africa. You are one such slave. Years of mistreatment and back-breaking labor have made you strong, and instilled in your a deep-seated rage towards those that oppress you and your people.

Prerequisites: Favored class must grant Rage or equivalent ability (such as Bloodrage or Raging Song).
Starting Stats: You have a strong back and are used to the lash. Your Strength and Constitution both start at 10, and all other attributes start at 8.
Initial Equipment: Peasant’s Outfit, and a Sharpened Stick.
Free Trait: Choose one Campaign Trait or Family Trait (consult DM for possible limitations on Campaign traits).

What was your childhood like?

1d12 What is the history of your people before they were enslaved? Gain
1 Your people were loyal to the Empire, until they were betrayed. +2 Int, +2 Cha, +1 Dex, Assimilated Native trait
2 Your people mined rare ores, deep underground. +2 Dex, +2 Wis, +1 Int, Conscientious Miner trait
3 Your people waged near constant war against their neighboring tribes. +2 Str, +2 Dex, +1 Con, Savage Breaker trait
4 Your people lived in the frozen north, raiding south for what they needed. +2 Str, +2 Con, +1 Wis, Frostborn trait
5 Your people were great sailors and daring raiders. +2 Con, +2 Dex, +1 Cha, Pirate trait
6 Your people lived in a vast desert, spending their entire lives under the glaring sun. +2 Wis, +2 Con, +1 Int, Eyes of the Sun trait
7 Your people were ruled by the undead, and not the nice kind. +2 Cha, +2 Con, +1 Wis, Obsequious Morsel trait
8 Your people lived on the borders of Faerie and dealt with all manner of strange beasts. +2 Cha, +2 Wis, +1 Dex, Feral Speech trait
9 Your people were slavers themselves, raiding other tribes to sell to the Empire. +2 Str, +2 Int, +1 Con, Slaver trait
10 Your people were great hunters. +2 Dex, +2 Int, +1 Str, Silent Hunter trait
11 Your people worship animals and believe each carries omens and portents. +2 Wis, +2 Str, +1 Cha, Unfettered trait
12 Your people were cultured and educated masters of the arcane. +2 Int, +2 Cha, +1 Str, Arcane Temper trait

Add one location to the village (typically your master’s home or place of business).

1d8 How did you distinguish yourself as a slave? Gain
1 You fought in the arena, and never lost a match. +2 Str, +1 Wis, Warrior of the Arena trait
2 You avoided drawing attention to yourself as much as possible. +2 Dex, +1 Int, Successful Shirker trait
3 Your clumsiness and ineptitude often earned you extra punishments. +2 Con, +1 Cha, Clumsy Slave trait
4 You were a diligent worker, above reproach. +2 Int, +1 Dex, Perfect Servant trait
5 Your empathy made you a sought after confidant. +2 Wis, +1 Con, Confidante of the Oppressed trait
6 You were a spitfire, and just never knew when to keep your mouth shut. +2 Cha, +1 Str, Rabble Rebel trait
7 You were your master’s favorite, always treated better than your peers. +1 Str, +1 Con, +1 Cha, Privileged Slave trait
8 You ran away from even worse treatment elsewhere, and always had a haunted look in your eyes. +1 Dex, +1 Int, +1 Wis, Runaway Slave trait
1d8 Despite your station, the other player characters befriended you. Who in the village was your owner? Gain
1 The village blacksmith had you fetching coal and pumping bellows. +2 Str, +1 Wis, Artisan’s Tools and a Warhammer.
2 The innkeep made your fight to entertain the guests. +2 Dex, +1 Cha, a suit of Gladiator Armor and a Light Martial Weapon (your choice).
3 You pitched tents and dug latrines for the hunters. +2 Con, +1 Int, a Medium Tent and a Folding Shovel.
4 The village priest made you cook for him and clean the parsonage. +2 Int, +1 Dex, a Cooking Kit and a Flask of Holy Water.
5 You unloaded ships and mended nets for the fishermen. +2 Wis, +1 Str, a Net and a Flotation Device.
6 The auctioneer had you overseeing other slaves. +2 Cha, +1 Con, a length of Chain and a Cat-o-Nine-Tails.
7 The old widow had you tending her animals. +1 Str, +1 Int, +1 Cha, a Beast Training Kit and an Ankus.
8 You harvested crops on the governor’s plantation. +1 Dex, +1 Con, +1 Wis, a Scythe and a Tabard with the governor’s arms.

Add an NPC to the village.

You started fighting back against slavery and oppression.

d6 How did you finally leave your life of servitude? Gain
1 You simply walked off the job and didn’t look back. +3 Dex, Liberated trait
2 After years of loyal service, your master freed you. +3 Wis, Freed Slave trait
3 You burst your chains and fled into the wilds. +3 Str, Destructive Blows trait
4 You were bought and freed by an abolitionist and joined their cause. +3 Int, Berserker of the Society trait
5 The taskmaster was frightened of your barely contained rage, and let you go. +3 Cha, Coherent Rage trait
6 You beat your taskmaster to death with his own whip. +3 Con, Cruel Rager trait
d6 How does your anger against your treatment manifest itself? Gain
1 Impassioned speeches and mob justice. +2 Cha, Spread the Rage feat.
2 A deep distaste for all written documents. +2 Str, Letter Fury feat.
3 Constant vigilance! +2 Dex, Lightning Rager feat.
4 Primal screams. +2 Con, Roaring Rage feat.
5 The need to tear down walls and break chains. +2 Str, Destroyer’s Blessing feat.
6 Tenaciously clinging to life. +2 Con, Grave Breaker feat.

Add one location to the village.

d6 What was your first blow against the oppressive establishment? The player to your right was there. Gain
1 You set fire to the auction block at night. The friend to your right carried a torch with you. +2 Dex, You and the friend to your right both gain the Burn It Down feat.
2 You tended to the wounds of the Governor’s personal valet after a severe beating. The friend to your right helped. +2 Int, You and the friend to your right both gain the Combat Medic feat.
3 You stole the purse of a plantation owner on his way to the auction. The friend to your right distracted him. +2 Cha, You and the friend to your right both gain the Team Pickpocketing feat.
4 You threw yourself between a taskmaster and his charge, taking the beating yourself. Your friend to your right carried you limping away after. +2 Con, You and the friend to your right both gain the Loyal to the Death feat.
5 You broke a slave out of the stocks. Your friend to your right helped you cover the slave’s retreat. +2 Str, You and the friend to your right both gain the Escape Route feat.
6 You convinced your friends to free their own slaves. The friend to your right was the first to see the wisdom of your appeal. +2 Wis, You and the friend to your right both gain the Bonded Mind feat.
d6 What strange thing did you take from your master’s house? Gain
1 A jar of leeches. +2 Wis, a Leeching Kit.
2 A prize-winning animal. +2 Con, a Goat.
3 An ornamental African club. +2 Str, a Knobkerrie.
4 The old matron’s hearing aid. +2 Dex, an Ear Trumpet.
5 An old religious icon. +2 Str, an Iron Holy Symbol.
6 A decorative Celtic hand-drum. +2 Con, a Common Musical Instrument.

Add an NPC to the village.

Playbook: Rebellious Slave

Beyond The Shore Brand_Darklight Brand_Darklight