Playbook: Gifted Dilettante

You are not the eldest in your family. You are not the greatest warrior of your many siblings, or a diligent student of the arcane arts. Rather, you have a broad range of abilities, a sharp mind, and a winning smile. You’ve also dabbled in some things you probably shouldn’t have. You know a bit of everything, and are rather bored with your situation.

Prerequisites: Favored class must grant ability to cast spells of not greater than 6th level.
Starting Stats: You are intelligent and charming. Your Intelligence and Charisma begin at 10, and all of your other ability scores begin at 8.
Initial Equipment: Dilettante’s Outfit, Leather Armor, a Dagger, a bottle of Absinthe, a Spell-Component Pouch, and 4d6s.
Free Trait: Choose one Campaign Trait or Family Trait (consult DM for possible limitations on Campaign traits).

What was your childhood like?

1d12 How did your family earn its name? Gain
1 Base betrayal. Your family is respected but not trusted. +2 Wis, +1 Dex, +1 Int, +1 Cha, Tempter’s Tongue trait
2 Strength of arms. No standard flies victoriously over more battlefields than yours. +3 Str, +1 Dex, +1 Wis, Ipeq Reservist trait
3 Wealth. Your family’s coffers are the fullest in all the land. +1 Str, +1 Con, +1 Int, +1 Cha, +1 Wis, Artistic Dilettante trait
4 Knowledge. Your family deals in secrets and lore. +3 Int, +1 Con, +1 Wis, Artifact Hunter trait
5 Piety. Your family has close ties to the church. +3 Wis, +1 Str, +1 Cha, Faithful Feedback trait
6 Beauty. Your ladies are the fairest and your lords the most handsome. +2 Cha, +1 Dex, +1 Con, +1 Str, Sensual Graces trait
7 Honor and duty. All trust your family’s name. +2 Wis, +1 Con, +1 Str, +1 Cha, Chivalrous trait
8 Defending the land from invaders. +2 Str, +2 Con, +1 Wis, Group Fighter trait
9 Standing against a wicked would-be usurper. +2 Con, +1 Str, +1 Int, +1 Wis, Evident Supporter trait
10 Producing the finest knights. +2 Dex, +1 Str, +1 Con, +1 Cha, Lightning Rider trait
11 Tending the finest gardens and brewing the most helpful concoctions. +2 Int, +1 Dex, +1 Con, +1 Wis, Potent Concoctions trait
12 Having one of the oldest names in the land and staying out of affairs that don’t concern them. +1 Str, +1 Dex, +1 Int, +1 Wis, +1 Cha, Advocate for the Empire trait

Add a location to the village.

1d8 How did you distinguish yourself as a child? Gain
1 Children often fight, but you never lost. +2 Str, +1 Wis, Blade Bravado trait
2 There wasn’t a game you couldn’t win. +2 Dex, +1 Int, Inspired trait
3 You were the toughest kid around. +2 Con, +1 Cha, Elemental Resilience trait
4 No secret escaped you. +2 Int, +1 Dex, Collector trait
5 Your empathy made you a sought after confidant. +2 Wis, +1 Con, Patient Optimist trait
6 You never met someone who didn’t like you. +2 Cha, +1 Str, Adaptable Flatterer trait
7 You solved everyone else’s problems, and never mentioned your own. +1 Str, +1 Con, +1 Cha, Loyal Bond trait
8 Everyone has something to teach, and you learned a little from them all. +1 Dex, +1 Int, +1 Wis, Diabolical Dabbler trait
1d8 The other player characters were your best friends. Who else near your family’s estates befriended you while you were growing up? Gain
1 Laboring with the blacksmith took your mind off your troubles. +2 Str, +1 Cha, Fire-Resistant Boots, Artisan’s Tools, and 3 doses of Silver Weaponblanch.
2 The sailors and fishermen took a liking to you and you swapped stories with them. +2 Dex, +1 Wis, Fishing Tackle, a Cutlass, and an Eyepatch (just for show).
3 Chafing under your family’s rules, you would sneak out at night and wander the woods with a peasant boy. +2 Con, +1 Int, a Peasant’s Outfit, a common Survival Kit, and a set of common Thieves’ Tools.
4 The local priest tried to instruct you in the faith. +2 Int, +1 Dex, an Iron Holy Symbol, a flask of Holy Water, and an Aspergillum.
5 You learned the ways of the castle at the side of the cook. +2 Wis, +1 Str, a Cooking Kit, an Hourglass, and a pound of Chocolate.
6 You had a tryst with someone beneath your station. +2 Cha, +1 Con, a Disguise Kit and a month’s supply of Night Tea.
7 Despite being of noble blood, you actually did chores with the servants. +1 Str, +1 Int, +1 Cha, a Tabard (with your family’s regalia) and a Masterwork Tool (your choice).
8 The grizzled captain of the guard took a liking to you. +1 Dex, +1 Con, +1 Wis, a Light Crossbow, a Buckler, and a case with 10 bolts.

You learned a bit of everything. What did you do with yourself in your boredom?

d6 How did you learn to get your way? Gain
1 By lying when it suited you. +2 Cha, +1 Wis, Power of Suggestion trait
2 By gathering all the information you could. +2 Int, +1 Con, Shadow Whispers trait
3 By charming the court with your gifts. +2 Cha, +1 Dex, Dilettante Artist trait
4 By crafting valuable goods. +2 Dex, +1 Str, Green of the Grotto trait
5 Through strength and intimidation. +2 Str, +1 Con, Fiery Dominance trait
6 By knowing more than your peers. +2 Int, +1 Wis, Arcane Dabbler trait
d6 What was your favorite pastime? Gain
1 Going out on fox hunts. +2 Wis, Nature Soul feat.
2 Long rides throughout the lands of the estate. +2 Con, Animal Affinity feat.
3 Spying on visiting nobles and learning their business. +2 Dex, Alertness feat.
4 Climbing every wall and ruin for miles around. +2 Str, Athletic feat.
5 Spending hours reading the old tomes in the library. +2 Int, Scholar feat.
6 Roughing it with the peasants who live around the estate. +2 Cha, Self-Sufficient feat.
d6 You dallied with forces beyond your ken. How did you save yourself with the help of a friend? The player to your right was there with you. Gain
1 You loosed a shadow upon the world, but hunted it and sealed it again beyond the dark. The friend to your right tirelessly hunted with you and helped you cast the great banishing spell. +2 Int, You and the friend to your right both gain the Allied Spellcaster feat.
2 A minor spirit was playing tricks on those around the castle, but you bound it to your will. The friend to your right still helps you think of the best uses for your invisible friend. +2 Wis, You and the friend to your right both gain the Minor Binding feat.
3 You learned of a creature of darkness who was leading a band of pirates against the village. You stood against it yourself in the battle. The friend to your right slew the enemy’s lieutenant in the battle. +2 Str, You and the friend to your right both gain the Close Fighting feat.
4 A spirit whispered to you the tricks of the fae as you slept at night. The friend to your right heard the voices too and is now somewhat touched. +2 Cha, You and the friend to your right both gain the Echoes of the First World feat.
5 A mighty sorcerer visited the keep, and you learned much from him that is strange to other men. The friend to your right sat at his feet and learned many old tales with you. +2 Int, You and the friend to your right both gain the Juju Way feat.
6 When a visiting noble came with an odd trinket and ill intentions, you and a friend stole this most prized possession. The friend to your right helped you lift the magical bauble and banish the meddling noble from the keep. +2 Int, You and the friend to your right both gain the Team Pickpocketing feat.
d6 You have amassed an assortment of oddities throughout your life, some of which you don’t even remember. What is your favorite? Gain
1 The favor of a pretty peasant. +2 Cha, a dried flower (functions as per the Bestow Token feat).
2 A magical trinket. +2 Int, a single Feather Token (your choice).
3 Your father’s sword. +2 Str, an Alchemical Silver Rapier.
4 A fae flower that never wilts. +2 Con, an everblooming Dreamer’s Star (sufficient petals for 1 dose per day).
5 A symbol of protection against the undead. +2 Wis, a WInged Fetish and 2 flasks Holy Water.
6 A beautifully made instrument. +2 Cha, a Masterwork Musical Instrument (your choice).

Playbook: Gifted Dilettante

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