Tag: Playbook Rules

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  • Character Playbooks

    *See Also:* * [[Moonplum Character Creation | Moonplum Character Creation]] *Skip Down To:* * "The Playbooks":#playbooks * "Elder Playbooks":#elder ---- The *Beyond The Shore* campaign assumes that all beginning player characters come from the …

  • Playbook: Apprentice Court Sorcerer

    Born to a noble family, your desire was not to learn the ways of war or rulership as the other noble children did, but to study the arcane arts under the venerable court sorcerers of The Empire. You took to the difficult studies well, and are now ready to …

  • Playbook: Assistant Beast Keeper

    The old witch in the village took a liking to you when you were still young, and you now keep her animals for her. While what you do may seem inconsequential, the witch seems to consider you to be vitally important, and favors you above all others. You …

  • Playbook: Devout Acolyte

    While your childhood was that of an ordinary villager, something miraculous happened when you came of age. After a dramatic event, you felt the call of the [[Compiled Deities | gods]], and now serve one as a prophet, as your ancestors did. One of these …

  • Playbook: Highborn Fae

    The border between the mortal realm and the realm of faerie is quite permeable. The Empire has been accepting of Elves, Gnomes, and other descendants of the fae since it was still only the isolated kingdom of England. While your people are more scarce now …

  • Playbook: Fae Foundling

    You were found in swaddling clothes beneath an ancient standing stone near the village, a fae token on your breast. Some of the villagers were kind and took you in to raise you as their own. You have a natural gift with magic and, while some are still …

  • Playbook: Fae Ranger

    You are a remnant of one of the hidden communities of the fae. The forests and wilds are your home, and you wander freely within them, watching communities of men, tracking destructive pirates, and protecting the wild places of the world. Now you live …

  • Playbook: Foreign Diplomat

    You come to The Empire from a [[Major World Powers | foreign land]] (such as Russia, China, the Kingdom of Hapsburg, or the Ottoman Empire) as a representative of your people. You are here to establish relations and explore the world around you. You have …

  • Playbook: Forgotten Child

    With so many other children in the family, you never really found your place. Your siblings spent their time learning to be great leaders and rulers, or doing other important things, and you were mostly left to your own devices. You spent a lot of time by …

  • Playbook: Future Warlord

    As the eldest of your family, it has fallen to you to learn to rule, to lead men in battle, and to inspire your people. While you have only been tested once, you proved yourself well, and are now ready to earn the right to take your father’s place. * …

  • Playbook: Gifted Dilettante

    You are not the eldest in your family. You are not the greatest warrior of your many siblings, or a diligent student of the arcane arts. Rather, you have a broad range of abilities, a sharp mind, and a winning smile. You’ve also dabbled in some things you …

  • Playbook: Nobleman's Wild Daughter

    You were never quiet and demure, as some would have wished you to be. You grew up on tales of heroes, mighty deeds, and great battles. You learned the ways of war in secret and can now best any lad in the castle. *Prerequisites:* Must be female. * …

  • Playbook: Fae Outrider

    Back in the Faerie realm, you were one of the warriors of your people. You patrolled the borders of your homeland on your trusty pony, watching for bands of marauding giants, dark fae, and lost humans. Now you have journeyed far from home on adventures of …

  • Playbook: Exiled Puritan

    You are a [[Dormin | Puritan]]. While you are not necessarily evil, your faith is criminalized throughout both The Empire and the Kingdom of Hapsburg. You are shunned and hunted everywhere you go, a "hostis humani generis":https://en.wikipedia.org/wiki/ …

  • Playbook: Nihonese Exile

    You and your family have been exiled from your home in Nippon following the "Shimabara Rebellion":https://en.wikipedia.org/wiki/Shimabara_Rebellion. Your family struggled with the harsh journey and eventually settled in the Imperial colonies. Many shunned …

  • Playbook: Heir to a Legend

    Your father has always told you stories of how great a hero he was. Many of the other villagers scoff at his stories and pity you for being raised by such a liar, but you know that he is true and honest. Now you have his sword, a mighty weapon of power, …

  • Playbook: Local Performer

    You grew up obsessed with ancient stories and songs, the oral history of your people. As a child, the stories told around the hearth at the inn and by traveling minstrels seemed more real to you than your own daily struggles in the village. Now that you …

  • Playbook: Novice Templar

    One of The Empire's chivalric orders has accepted you into its ranks, and you have sworn to protect the weak and oppose darkness. The gods bless your blade and give you great prowess in battle. While you have been vested by these knights, you are still a …

  • Playbook: Reformed Bully

    You grew up picking on the weak and the outcast, but lately things have changed. You’ve seen the errors of your ways and have forged a strong friendship with the other villagers. *Prerequisites:* None. *Starting Stats:* You were a very tough kid, but …

  • Playbook: Self-Taught Mage

    You were always a bright child, and loved stories of ancient wizards and sorceresses who mastered the arcane arts. Unfortunately, there was no one around to teach you such things. In fact, sometimes you wondered if the stories of magic were even true. …

  • Playbook: Untested Thief

    Some young would-be adventurers get by with their sword arm or with words of power in the language of magic, but you need neither. The world is full of things to see and enjoy, and your fingers are more than quick enough to let you have what you like. …

  • Playbook: Village Hero

    While you are still young, you have made quite the name for yourself in the village. The common folk look to you to solve their problems and protect them from dangers. *Prerequisites:* None. *Starting Stats:* You are sturdy and well-built. Your …

  • Playbook: Witch's Prentice

    Every great mage was a student once. Some say the true heart of magic is the simple, practical work of the village witch. Your village, like many, had its own crone who tended the sick and blessed the fields. She chose you as her apprentice. * …

  • Playbook: Would-be Knight

    You grew up sitting wide-eyed round the fire, listening to stories of knights and heroes who slew dragons and saved The Empire. The other children liked those stories as well, but you lived for them, and you promised yourself that you would grow to be a …

  • Playbook: Young Woodsman

    Hunter, gatherer, or guardian, it takes a brave soul to wander the woods. You go where few in your village would dare, and, moreover, you feel at home in those places. You know every twig and leaf for miles around, and all your friends look to your …

  • Playbook: Dungeon Delver

    You were a common villager like any other. One day, however, you discovered an underground complex near the village filled with ancient gold and many dangers. You made it out with your life, newfound wealth, and a fabulous story. You have an inkling that …

  • Playbook: Fae Mentor

    From the distant home of your people you have come to the lands of men, peddling your wares as you go and living a life of freedom. For some reason, you picked this village to settle in. You don’t even like it. To make matters worse, there are these …

  • Playbook: Learned Tutor

    In your youth you were the sixth child of a noble house. With nothing much to do, you took to education and learned everything your tutors could teach, then read more and more and more, until you were one of the most learned people in the land. Now you …

  • Playbook: Landless Noble

    Your family fell from grace and lost its lands and fortune. Now you stay in another great house at the pleasure of the colonial governor, a situation of some embarrassment to you. Still, there are many young people about, and how better to teach them than …

  • Playbook: Retired Veteran

    You’ve had your fill of war. When you were a younger man, you served in the Imperial Armed Forces, campaigning far from home. Now you have settled in the village, ready for a quieter life. There are these kids around though, and someone has to teach them …

  • Playbook: Initiated Magician

    You learned the secrets of the cosmos from a secretive order of powerful magicians. Members of your order are few and scattered, but lay upon themselves the task of defending the world from darkness and teaching truth to the willing. Who better for you to …