Beyond The Shore
So…
You’ve committed mutiny…
Stolen your own ship…
You’re officially pirates…
The sea is yours…
Now what?
If you’re new here, go check out The Players Primer, The Rules, the Ship, read a bit of World Lore, or explore the Adventure Logs.
The setting for this game is British Colonialism and Piracy in the late 17th and early 18th century, with a fantasy spin. Real-world maps of the period and some historical research will go a long way to helping you understand what it going on, but things will not always be as they seem. Magic and firearms are equally common-place. Imperial warships rule the seas, dragons rule the skies, and people wearing extraneous goggles and decorative gears are shot on sight for excessive anachronism. With the existence of magic and monsters, some trappings of medieval fantasy are still quite prevalent--most notably the use of swords, shields, and armor for dealing with such threats.
You've been warned...
You've been warned...
- Thus saith the DM
The game will be happening on G+ using Roll20
Beyond The Shore Comments
Someone needs to promote this as a Campaign of the Month.