Wha-waewae Manu

Wha-waewae Manu CR 8

XP 4,800
LE Medium Fey
Init +2; Senses darkvision 60 ft.; Perception +22

DEFENSE

AC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural)
hp 78 (12d6+36)
Fort +6, Ref +10, Will +11
SR 20; DR 10/silver

OFFENSE

thorn-bird.JPG Speed 60 ft.
Melee 2 claws +9 (2d6+3, plus rending claws), tongue +9 touch (sticky tongue)
Space 5 ft.; Reach 5 ft. (10 ft. with tongue)
Special Attacks sticky tongue, powerful tongue, eldritch claws, rending claws, cyclone of claws (see feats)

STATISTICS

Str 17, Dex 15, Con 14, Int 11, Wis 16, Cha 16
Base Atk +6; CMB +9; CMD 21 (25 vs. trip)
Feats Alertness, Cyclone of Claws, Eldritch Claws, Powerful Tongue, Rending Claws, Toughness
Skills Acrobatics +18 (+30 jump), Bluff +18, Escape Artist +17, Perception +22, Sense Motive +22, Stealth +17
Languages Sylvan
SQThorn Body, Beguiling Aura

SPECIAL ABILITIES

Thorn Body (Ex)

Wha-waewae Manu are covered from beak to tail in sharpened, thorn-like, keratinous plates. Any creature striking a wha-waewae manu in melee, whether with a melee weapon, natural weapon, unarmed strike, or touch attack, takes 1d6 points of piercing damage. Creatures using ranged attacks or melee weapons with reach do not take damage from this effect. Creatures that successfully grapple a wha-waewae manu take 2d6 points of piercing damage, plus an additional 2d6 points of piercing damage each round that they maintain the grapple.

Sticky Tongue (Ex)

A creature hit by a Wha-waewae Manu's tongue attack cannot move more than 10 feet away from the Wha-waewae Manu and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 12 points of slashing damage to the tongue (AC 12, damage does not deplete the wha-waewae manu's actual hit points). The wha-waewae manu cannot move more than 10 feet away from the target, but the wha-waewae manu can release its tongue as a free action.

Beguiling Aura (Su)

Any creature that starts its turn within 10 feet of a wha-waewae manu must make a DC 19 Will save, or become fascinated until the start of their next turn. Creatures must save every round that they begin their turn within the wha-waewae manu's beguiling aura. This is a mind-affecting compulsion effect. The save DC is Charisma-based,

ECOLOGY

Environment any land (Faerie)
Organization solitary or flock (5–8)
Treasure standard

The Wha-waewae Manu is a predator and scavenger of the fae realms that looks like a five-foot tall, four-legged, roadrunner covered with sharp thorny scales in place of plumage. The bird-like beast has an impossibly long, sticky tongues, like that of a frog, and piercing red eyes that hypnotize and fascinate their prey.

Wha-waewae Manu live and hunt in the twisted and unnatural plains of the Unseelie side of the Faerie realms, where they make excellent use of their long, stilt-like legs in running down any lost souls who stumble into their feeding grounds. Once it has closed with its target, a wha-waewae manu attacks with its two front legs, rending and slashing. Far smarter than their animalistic form might suggest, wha-waewae manu prefer to hunt in shrieking packs and use their prey’s confusion and their grasping tongues to their advantage, circling their quarry and darting in to attack as soon as the victim becomes distracted, then holding their prey within range of their beguiling gaze to prevent them from retaliating. They have been known to wander through battlefields in the fae realms, picking over dying and regenerating creatures and souls, which has earned them the nickname “Faerie Vultures.” Wha-waewae Manu are fond of disemboweling their targets and feasting on the hot entrails while their mortally wounded prey screams itself to death.

Wha-waewae Manu

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